AME 160 - Introduction to Game Design
Game Design
Overview
This course introduces students to the general and foundational concepts behind game design, including what works, how to integrate game elements, and how to support a player's experience. This is an introductory course that will prepare students for courses that focus on implementing these skills and concepts while creating a game.
What you’ll learn
- Introduce students to game design concepts (including game rules/systems, mechanics, narrative, and player experience as part of design)
- Support students before pursuing higher level courses in the BS in Game Design
- Provide students with opportunities to critically assess game design and build a working knowledge of design concepts required to understand game-making
- Understand and implement basic concepts of game rules, mechanics, and systems
- Critically assess design in existing games, applying course knowledge to design decisions while evaluating their positive and negative aspects
- Develop basic design plans and outlines to prepare for game creation in later courses
Transcript
This course satisfies 3 credit hours at Arizona State University. It is strongly encouraged that you consult with your institution of choice to determine how these credits will be applied to their degree requirements prior to transferring your credit.
Course prerequisites and requirements
To be successful in this course, we recommend English language fluency and computer literacy. We also encourage you to make sure your laptop or desktop computer meets the technical requirements.
Computer specs needed:
- 8GB of Ram
- CPU: i5 or equivalent
- A mouse
- Must be able to download an application onto the device
- Not Chromebook Compatible
Exams and grading
15%
Discussions
20%
Gameplay and Design Reflections
40%
Gameplay and Assessments
25%
Game Design Conceptualization

