Game Design
AME 160 - Introduction to Game Design
This course introduces students to the general and foundational concepts behind game design, including what works, how to integrate game elements, and how to support a player's experience.
Overview
Requirements
To be successful in this course, we recommend English language fluency and computer literacy. We also encourage you to make sure your laptop or desktop computer meets the technical requirements.
Computer specs needed:
- 8GB of Ram
- CPU: i5 or equivalent
- A mouse
- Must be able to download an application onto the device
- Not Chromebook Compatible
Link to installation guide: https://endstar.wiki.gg/wiki/Installation_Guide
What you’ll learn
- Introduce students to game design concepts (including game rules/systems, mechanics, narrative, and player experience as part of design)
- Provide students with opportunities to critically assess game design and build a working knowledge of design concepts required to understand game-making
- Understand and implement basic concepts of game rules, mechanics, and systems
- Critically assess design in existing games, applying course knowledge to design decisions while evaluating their positive and negative aspects
- Develop basic design plans and outlines to prepare for game creation in later courses
Transcript
This course satisfies 3 credit hours at Arizona State University. It is strongly encouraged that you consult with your institution of choice to determine how these credits will be applied to their degree requirements prior to transferring your credit.
Faculty and course staff
Elina Ollila
Deputy Center Director and Professor of Practice,
The GAME School
Arizona State University
Read bioWhy take ASU Universal Learner Courses

Why take ASU Universal Learner Courses
- Credit you receive is from a regionally accredited university
- Your credit is highly transferable
- You only pay the $400 course cost if you pass



